![]() Well, I can understand where the concept of the Sea Truck is coming from. In my opinion, they will still have a lot of work with the SeaTruck after the second EA at. So far I haven´t seen any possibilities to build power cells or battery change modules in BZ in the experimental branch. I'm excited to see how they will implement the power consume of the SeaTruck. Now with the support of Vesper the character seems to have less possibilities to build vehicles than before. It was my mobile station to build bigger stations in the deep.Īt the moment it seams to be a downgrade from the original subnautica.Īnd it doesn't look like to have more possibilities in the future of the game. Add a fabricator, set a lot of plant pots in the middle of the cyclops, additional storage boxes and so on. I loved the cyclops for the possibility to customize it. Thereby it can have functionalities such as the Cyclops' sonar and shield generator. This would allow for things like plant pots, or a module that involves both a fabricator and some storage lockers, etc.Īdditionally, it would be great to include an upgrade module that allows for upgrades to be installed for the Seatruck. It would be nice to include a module that is blank and allows the player to build in it. The Seatruck feels like a bit of a downgrade from the Cyclops due to its lack of ability to be designed by the player (other than choosing the order of the modules). ![]()
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